Open-source Unreal Engine C++ and Blueprint templates.
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Modular, performant wall running and wall jumping plugin in C++ for Unreal Engine 5.8 supporting both standalone Actor Component and Gameplay Ability System (GAS) workflows.
A World Timeline Subsystem for Unreal Engine 5 C++ allowing actors and objects to share timeline update ticks instead of spawning individual timeline components.
C++ utility that dumps static mesh data into logs taking minimum LOD levels into account—catching optimization data missed by Asset Audit Statistics.
Endless runner template in Unreal Engine 5.4 C++ featuring modular lane-spawning, obstacle pooling, score tracking, and character movement mechanics.
Multiplayer C++ inventory plugin with full replication, drag-and-drop support, item instances, and weight/slot limits.
Steam multiplayer session plugin implementing lobby creation, searching, joining, and hosting via Steamworks API.
Sliding grid puzzle template for Unreal Engine 5 with modular dimensions, victory checks, and slide interpolation.
Multiplayer Battle Royale template for UE 5.4 featuring replicated health/shields, weapon pickups, storm shrink logic, and lobby matchmaking.
Multiplayer Capture the Flag (CTF) template in C++ with flag state replication, capture zones, and scoring rules.
Grid-based construction system in C++ using HISM mesh instancing to minimize draw calls with thousands of user-placed structures.
Modular AI architecture demonstrating C++ perception sensing, navigation, BT services, and state transitions.
Standalone grid/slot inventory system built in C++ for Unreal Engine 5.
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