A 3D wave-based survival action game developed in Unreal Engine 5.
🛠️ Technical Features
Combat & Gameplay Systems
- Built modular combat systems including combo chains, ability triggers, stamina, and mana management.
- Integrated animation-driven gameplay logic and combat state handling.
Rogue-lite Upgrade System
- Built a wave progression system with randomized upgrade card selection.
- Connected Blueprint UI systems with gameplay logic and data tables.
Enemy AI & Boss Design
- Implemented enemy and boss AI using Behavior Trees, AI Perception, and custom tasks.
- Designed reusable combat behavior frameworks for multiple enemy archetypes.
UI & Gameplay Feedback
- Created gameplay HUDs, minimap systems, and progression interfaces using UMG.
- Developed real-time UI updates synchronized with gameplay state changes.