Worked on Havoc, a multiplayer team-based third-person shooter (TPS). Focused on building and optimizing UMG menu systems from Figma designs.
👉 View “Havoc” on the Epic Games Store
🛠️ Key Technical Contributions
- Figma Layouts: Built modular UMG layouts matching Figma designs and screen scaling specs.
- Settings Persistence: Bound video, audio, gameplay, and keybind settings to C++ subsystems for dynamic updates and saving.
- Slate & UMG Optimization: Created C++ base widgets structured to avoid unnecessary pre-passes and redraw ticks.
- Input & Navigation: Wrote keyboard and gamepad focus navigation handlers for submenus.