Unreal Engine systems, gameplay programming, and technical projects.
Worked on Six Degrees, a Hack 'n' Slash combat game. Built C++ traversal systems, platformer actors, non-linear quest graphs, Mutable character customization, and extensions to the SoulsLikeEnemyCombat (SEC) plugin.
Diablo-like ARPG built with C++ and GAS: a data-driven boss AI state machine, a tag-mapped elemental damage pipeline, a weighted spatial dialogue system, engine-replacement gameplay subsystems, a headless automation test harness, and custom Unreal Editor tooling.
Worked on Havoc, a multiplayer TPS. Designed, built, and optimized UMG menu systems in Unreal Engine based on Figma wireframes.
Worked on Junk! A Game About Robots. Developed custom UMG menus, enemy AI, and a GAS-based combat system.
3D wave-based survival action game built in Unreal Engine using C++ and Blueprints, featuring real-time combat, upgrade cards, boss AI, and resource management.
Genshin Impact-inspired template with Combat, Character Menus, Quests, Party Setup, Inventory, Map, and Teleport Waypoints. Uses C++ for custom puzzle triggers.
3D Android puzzle game built in Unreal Engine using Blueprints and C++, featuring 8 puzzles, a custom stealth mechanic, and global leaderboards.
Worked on Legends of Kailrate, a wave-based survival shooter. Built menu screens, questing mechanics, and wave spawning frameworks.
Turn-based combat game written in 8086 assembly for Emu8086.