About Me
Hi! I’m Koneko, an Unreal Engine Gameplay Programmer.
This website serves as my central hub for sharing Unreal Engine resources, technical blogs, C++ & Blueprint templates, and my portfolio.
Core Specializations
- Gameplay & Systems: GAS (Gameplay Ability System), UMG/Common UI, Mutable (character customization), combat systems, FlowGraph-driven gameplay logic, and multiplayer-ready gameplay architecture.
- Advanced AI: Behavior Trees, StateTree, SEC Plugin, EQS, HTN, and Logic Driver.
- Optimization & Profiling: Unreal Insights, gameplay optimization, async workflows, and performance-focused C++ systems.
Check out my videos on YouTube, code repositories on GitHub, read my blog, or download my templates!
Feel free to reach out and contact me via email at KonekoSupremacy@gmail.com or on Discord (konekosupremacy).